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Circuits and Shields Wiki
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Explore
Main Page
All Pages
Interactive Maps
Main
Official Website
Wiki Home Page
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Admin noticeboard
General Navigation
Arenas
Blessing List
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Guide: MOBA Veteran
Guide: New Player
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Circuits and Shields
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==== Features List: ==== * Unique [[Augment Tree]] concept that allows multiple ways to play the same champion. Less is more in Circuits and Shields; learning one champion with three play styles is significantly easier than learning three separate champions. * New [[Items|Item]] system forgoes linear recipes in favor of modular tiered items. There's no longer a need to memorize complicated item paths; Circuits works with a small amount of base items, all with customizable tiers, allowing you to build the item you want rather than being forced to pick up stats you don't. * [[Blessings]] are a new feature designed to encourage teamwork, with proper use giving your team the ability to drastically change the course of the game. Work together with your team to pay tribute to the Gods with favor you've earned and summon mammoth creatures or cause map altering events to give your team the upper hand. Enemy team frequently camping an area you need access to? Why not drop a Meteor on them? * An extremely colorful cast of [[Champions]], from a time traveling robot to a cat fisherman to a dual-axe wielding demigod to a lonely custodian. Circuits champions have concepts not seen in any other MOBA, including the ability to activate passive abilities, opening up a huge opportunity for unique kits. For example, [[Hamon]], Circuits' resident demigod, operates on an "Equilibrium" resource meter, constantly battling back and forth between his Human side and his Corrupted side, each side with their own strengths and weaknesses. Proper balance and use of this meter results in an extremely unique and fun champion to play. * An array of [[Arenas]], each with wildly different objectives. Circuits goes beyond "how many arenas can we make all involving minions running to the other side with slightly different gameplay?". There are arenas that involve throwing a ball to your teammates and trying to reach an end zone. There are round-based arenas involving a base siege and defense, the Helm's Deep of MOBA maps. Arenas also feature periodic events, which, for example, transport all champions into an ever-shrinking room where each team must fight 5v5 until only one team is left standing. * A deep, intriguing [[Lore|Story]] that isn't just "people are fighting!". Circuits lore will be developed through engaging champion backstories and periodic journal entries narrated by multiple members of each [[Factions|faction]], providing insight into their motivations, as well as the politics and intrigue of this strange new world.
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