Circuits and Shields Wiki
Advertisement
Hamon Icon
Summary
Name: Hamon
Title: Heaven's Butcher
Faction: Avos
Roles: Gladiator, Protector
Release Date: PreRelease
Cost: 6300 HonorIcon
800 File:GloryIcon.png
Resource: Equilibrium
Stats
Health: 2100 (+3.5%)
HP/5: 3.5%
Mana:
MP/5:
Energy:
Energy Regen:
Atk Damage: 110 (+1.5%)
Atk Speed: .75 (+.04)
Atk Range: 300
Armor: 60 (+3%)
Resist: 30 (+2%)
Move Speed:
*Numbers in parentheses are the percentage of the current stat gained at each level

Hamon is a playable champion in Circuits and Shields. Hamon is a brutal warrior, utilizing the two dueling sides inside himself inside the Arena in hopes of atoning for his past.

History

Hamon could almost remember the times before the endless battle. With each swing of his axe he glimpsed it; the spectre of a face, a small girl with almond eyes and a smile as bright as the morning sun. A girl he knew but at the same time couldn’t recognize. His heart ached for the forgotten, to find meaning in the visions. But those flickerings of memories vanished in an instant, replaced instead with the taste of blood and the cheers of the crowd, “BUTCHER! BUTCHER! BUTCHER!”

You would think by his title that he reveled in the spilling of blood, but that has not always been the truth. Hamon once resented the slaughter, despite his natural gift for it. He once fought for the salvation of his home, fighting because he believed it would mean protection and security for his daughter back home, a cause Hamon would surely sacrifice his life for. However, now home was but a distant memory, and while his new cause lacked any form of righteousness in his eyes, he found his mind unable to question it.

How does a man like Hamon, a man concerned solely with saving his world, become a man known as the butcher?

You see, Hamon did not lose. So determined and convinced that his fighting would mean salvation, Hamon never suffered a defeat. The Avos took notice of his conviction, abusing it by offering him power he believed would make his dream of safety for his family possible and finally allow him to return home. Hamon accepted his reward, blind to the actuality of their plan, power now seeping through his veins like a tidal wave, twisting him, breaking him, warping him into something far more divine, far more brutal. Where there was once was a man, there was now… something else.

Hamon became an Arbiter of the Avos, enforcing their will throughout the expanse of worlds. He carried out his commands with such brutality, his demonstrations became a warning to the fate of all those who challenged them. Though the Avos told him their cause was just and for the greater good, Hamon didn’t believe them, but he didn’t need to. As centuries of time passed, Hamon lost all memory of who he was before his ascension, leaving only brief and distorted glimpses of the almond eyes in his mind. He devolved into a mad dog, killing not to fulfill any command but to satisfy his own blood lust. He crossed the stars, leaving a trail of death behind him.

Recalled from his sprees back to the arena to preside over the tournament, Hamon expected his command to be the same as it always has been, carnage. However, during early proceedings, Hamon eyes caught the sight of a proud human warrior entering the arena. Suddenly, memories of his prior life began coursing through his blood-maddened veins; memories of people he once loved, his humble cottage nestled near the quiet stream of his village, and the little girl with almond eyes looking at up at him surrounded by the warmth of the morning sun.

In a moment of clarity, Hamon was able to identify and gather the small amount of humanity left in his bones, all at once splitting himself into two sides, forging that humanity into one of his axes. This axe became a conduit to channel the man he once was, a tool that Hamon named “Justice”, forged to fight for redemption and atonement of his crimes. While Hamon knew he would never fully rid himself of the corruption that had laid inside of him for so long, he would use this to his advantage, allowing that power to course into his other Axe, one he would aptly name “Cruelty”.

Hamon now fights once again in hopes of fully recalling his purpose and identity, to once again become the loving father and proud warrior he once was. He fights to bring about an equilibrium inside himself and to bring peace to the raging voices inside his mind. Until then, Hamon’s pursuit of Justice will be unrelenting until he ensures the mistakes he made and the pain he endured will never be thrust upon another. And when he meets those deserving of this Justice, they will not find an empathetic man of mercy, they will find the Cruelty of a man truly deserving of the title “Heaven’s Butcher”

Abilities

Jan Itor Q Icon
E
(Passive) Possession
Self-Target
N/A Range
10 seconds second cooldown N/A Equilibrium cost

Hamon is controlled by two forms, his human form and his god form. These are represented in his axes Justice and Cruelty. Hamon's equilibrium bar is on a scale of 0-100% which based on his godly corruption. When Hamon reaches 0% (and is fully human) he gains empowered effects for his human/justice orientated abilities. when Hamon reaches 100%, he gains empowered effects for his god/cruelty abilities. Hamon can activate this ability to rapidly push himself toward his currently selected Axe’s form, generating 5% every .5 seconds. While charging, Hamon is immobile, but takes 50% less damage. If Hamon is currently in the opposite form of his chosen axe when casting possession, possession generates twice as fast until Hamon reaches 50%. Lasts until 25% is gained, it is cancelled, or Hamon is disabled
Effect: 5%/.5 seconds towards current axe form
 • 
Jan Itor Q Icon
Q
Justice/Cruelty (Toggle)
Self-Target
N/A Range
6/5.5/5/4.5/4 seconds second cooldown N/A Eqiulibrium cost

(Justice) Hamon uses his axe Justice as his primary attacking weapon, every hit pushing him 1% closer to his Humanity form and generating a stack of “Unrelenting Justice”, a 2% movement speed buff, stacking up to 5 times.

(Cruelty) Hamon uses his Cruelty axe as his primary attacking weapon, every hit pushing him 1% closer to his Corrupted form and applying “Cruelty’s Touch” a damage over time debuff to the enemy hit that stacks up to 5 times.

Switching axes causes Hamon to whirlwind, dealing damage around him and pushing him toward that Axe’s form 2% for every enemy hit.
Justice (Toggle) Effect: +1 Unrelenting Justice stack (+2% movement speed) for every auto-attack. Stacks up to 5 stacks total and lasts 3 seconds each. + (Empowered Effect: Every 5 seconds Hamon's next auto-attack increases his auto-attack range by 250 and causes him to jump to the target.)
Cruelty (Toggle) Effect: +1 Cruelty's Touch stack (1% of total Attack-Damage) for every auto-attack. Stacks up to 5 times total and lasts 3 seconds each. + (Empowered Effect: Hamon's auto-attacks now hit in a cone, with the single target taking 100% of the damage, and the other enemies taking 75%.)
 • 
Jan Itor W Icon
W
Justice is Swift/Afflicted Earth
Self-Target
750 Range
12/11/10/9/8 seconds second cooldown N/A Equilibrium cost

(Justice) Hamon roars, increasing his pursuit and instantly gaining 5 “Unrelenting Justice” Stacks. For 5 seconds, Unrelenting Justice now stacks to 10. At the end of 5 seconds, all of Hamon’s “Unrelenting Justice” stacks are consumed, giving him a shield equal to 50 x (# of Stacks) (Cruelty) Hamon corrupts the area around himself, applying stacks of “Cruelty’s Touch” to enemies caught in the radius. Enemies are also slowed 5% for every “Cruelty’s Touch” stack.
(Justice) Effect:: Hamon gains 10 stacks of unrelenting justice. Hamon gains a shield at the end equal to the total stacks plus 50 that lasts for 3 seconds. + (Empowered Effect: Hamon's stacks are refreshed to 5 again at the end of the ability, while still retaining the shield.)
(Cruelty) Effect:: Hamon deals 150/180/210/240/270 damage to all nearby enemies and slows them by 30% while they remain in the area of effect.The area lasts for 5 seconds and applies one stack of Cruelty to enemies inside. + (Empowered Effect: Hamon gains 2% of his maximum health for every enemy that receives a cruelty stack in the area of effect.)
Jan Itor E Icon
E
Sundering Pursuit
Unit Target/Location Target
800/1100 Range
18/16/14/12/10 seconds second cooldown N/A Equilibrium cost

(Justice) Hamon leaps towards an enemy with ferocious speed. Upon colliding, Hamon slams his axes into them, dealing damage reducing the targets armor and magic resist. (Cruelty) Hamon uses his axe to erect a corrupted wall in front of him. Nothing can pass through the wall, but the wall can be destroyed.
(Justice) Effect:: Hamon deals 150/200/250/300/350 physical damage and reduces the target's armor/magic resistance by 20% for 4 seconds. + (Empowered Effect: Target is stunned for .5 seconds.)
(Cruelty) Effect:: Hamon creates a wall which requires 5 auto-attack in order to be destroyed, lasts 6 seconds. + (Empowered Effect: Allies can pass through wall, and wall takes 10 auto-attacks from enemies.)
Jan Itor R Icon
R
Purge
Self-Target
1300 Range
110/95/80 second cooldown N/A Eqiulibrium cost

Hamon enters a rampage, attempting to rid himself of the possessing form and return to equilibrium. Every .5 seconds, Hamon fires an arc projectile towards the mouse cursor, exploding on the first enemy hit. This lasts for 10 projectiles, at which point Hamon returns to 50% and switches Axes and form. Once Purge begins, Hamon moves at reduced speed and is unable to cast any other spells or basic attacks.
Effect:: Hamon launches a projectile that is 300 units across every .5 seconds up to a maximum of ten. These projectiles deal 150/200/250 damage. Hamon then lowers his bar to 50% and changes forms. + (Empowered Effect: None)


Playstyle and Items

Hamon plays XYZ and builds XYZ

Augment Tree

XYZ need to figure out how we end up doing this

Skins

Default
[[File:]] Release Date July 20, 2016
Type Default
Cost Free
Features
In Game Model
Extra Information

Skin1
[[File:]] Release Date July 20, 2016
Type Enhanced
Cost 100 Glory
Features
In Game Model
Extra Information

Accessories

Default
Champion
Release Date October 29, 2014
Type Default
Cost Free
Features
In Game Model

Media

References

External links

Advertisement