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Circuits and Shields Wiki
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===== CC Notes ===== * Cleanse: There are two tiers of cleanse, Tier 1 and Tier 2. Most CCs like roots or stuns are T1 effects. However, some CC's, like more powerful abilities involving Subdue or major damage effects are Tier 2. Any items or abilities that involve a cleanse effect will state if they cleanse Tier 1 effects or Tier 2 effects and any ability that can be cleansed is assumed to be a Tier 1 effect unless otherwise stated. An item that clears T2 effects will also clear T1. * Knock Up and Knock Down: Features two components: an airborne component and a stun component. While a target is airborne, they can cast most movement spells to escape being airborne. However, during the majority of the airborne component, a target is stunned, which blocks any abilities/movement. These stuns can be cleansed which will allow movement, but will not break the airborne component. Note, the term Airborne is also used for Knocked Down. For example, if you are knocked back by an ability, you are able to cleanse immediately and cast a movement spell to break the forced movement backwards. However, if you cleanse and do not cast a movement spell, you will finish the knocked back motion. Also note, the stun component of a Knock Up and Knock down is reduced by stability, so 50% stability will give you the ability to activate a movement spell halfway through the knockback. * Root: If you are in the middle of a Dash/Movement ability and you become affected by a root, that dash is immediately halted and your champion stops at the place where rooted. * Blind: Causes you to miss the next X number of attacks, based on the ability. Blind can end either via it's duration running out or when the number of attacks missed has been met, this will usually also remove vision impaired if it's attached to the ability. * Vision Impaired: Blind is often, but not always, attached to the Vision Impaired effect. Vision Impaired effects limit the radius of vision (based on ability) around the character and removes shared vision with allies. If you are vision impaired, but not blinded, you will NOT miss your attack. * Controlled Effects: This refers to your champion being forced to perform certain actions, usually involves a forced movement in a certain direction. Controlled effects include, but are not limited to Charms, Taunts, and Fears. * Grounded: This refers to the inability to cast a movement spell. This usually involves an AoE radius where if your champion stands inside the radius, you are unable to dash out. Dashing into a grounded area will stop your champion immediately at the point of entry. In cases of grounding that don't involve an AoE but rather a debuff directly on your champion for a duration, you'll be able to cast movement spells, but your character will not perform the movement piece. For example, if you receive a 5 second debuff called Grounded and cast your dash forward move, you will only move slightly, but will still perform any effect the dash included. This does not remove the grounded effect unless otherwise stated.
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