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Circuits features multiple Arenas, each with varying objectives and gameplay. Each game that takes place inside an arena is often referred to as a "Match".

Each arena has its own set of rules and guidelines, though all major formulas and interactions stay the same. Often times, champion stats or items available will change slightly based on the arena. These changes are highlighted specifically in the arena details. If no changes are highlighted, it can be assumed that that Arena uses the default configuration for champions and Items.

Capture the Flag[edit | edit source]

Capture the Flag, also known as 'CTF', is a 5v5 mode in which teams must pick up the enemy's flag and return it to their base in order to score a capture. The first team to 5 captures wins. You are able to attack/cast abilities while carrying the flag, however, if you attempt to travel over a wall, the flag will drop prior to your dash.

Circuitball[edit | edit source]

Circuitball is a 5v5 mode in which teams must grab the ball located in the middle of the map and take it into the enemy's base. Throwing the ball into the enemies end zone rewards 3 points, while running into the end zone rewards 7 points. Winning scores vary depending on the mode, but generally the rule is first to 35 wins. The ball can be thrown either to a location or to another player with one of your item hotkeys. You are able to attack/cast abilities while carrying the ball, however, if you attempt to travel over a wall, the ball will drop prior to your dash.

Standoff[edit | edit source]

Standoff is a 5v5 single lane map similar to "ARAM" style maps from other MOBAs, where the primary objective is to destroy the enemy team's primary structure. Minions spawn at each team's base and charge toward the other side every 45 seconds. Each team has 3 towers as well as a "barracks" structure that upon destruction grants the opposing team "super" minions. Single-lane has two variants, an all pick blind draft and an all random mode.

Siege[edit | edit source]

Siege is a 5v5 map featuring two sequences, an attack sequence and a defense sequence. One team will be selected as offense first and the other defense. After winning the attack phase or time running out, the teams switch sides. Detail attack and defense sides here XYZ

Currently Available Queues[edit | edit source]

XYZ table of queues